Foundonthetapearg Wiki

The map files were the second portion on the ARG's content being linked to from both a Hex string in the Clip095.mp4 YouTube video and from a response sent from the provided email address.

foundonthetape_1.BSP [Download link - http://www.megaupload.com/?d=9CGZM98J][]

foundonthetape_1.bsp is a map file in which the player's view is tied to a designated spot while a "Shepard Tone" plays in the background. However upon disabling the view controller and exiting the room a loud screeching sound plays with the face from clip 94 is displayed on screen. If the game is Half Life 2 The game crash. If the game is Gmod, the screeching sound will loop and the image of the face from clip 94 will stay there. the only way out of this is to exit the server.

Playing map with view controlled[]

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Playing map with view control disabled and exiting[]

[1] (Embed deleted here due to technical difficulties, also this video showcases a screamer that is part of the map, please turn your volume down to avoid a massive heart attack.)

foundonthetape_2.BSP [Download link - http://www.megaupload.com/?d=3JLYPG9M][]

foundonthetape_2.bsp is a map in which the player is in a maze of ventilation shafts, supposedly with some sort of old video recording device, hence the lack of color. A light also emits from the player's view, suggesting the use of a flashlight. The level has two endings, one in which the player falls down a vent as a distorted scream is heard. When the player hits the bottom, a falling damage sound plays and the screen goes white while a peaceful tone plays. In Night Mind's "Found On The Tape" video, he states "Death was the solution for the players trapped in the ventilation shafts" This is the "better" ending to the map. In the other ending (also known as the "Attack Ending") the player is supposedly killed by Charple and if the game is HL2, the sever crashes if it is GMod, charple will not crash the game, but will float backwards along a set path. This is the bad ending.

(Sound Note: when the player falls into the shaft in the "better" ending, the sound "screamingdeath.wav" plays, when charple isn't around "allisquiet.wav" plays, when charple is in the vicinity "onthehunt.wav" plays, when charple's smoke is visible or it is very close "tasteofblood.wav" plays, and finally, the somewhat peaceful tone after the player falls to their death in the "better" ending is "taperedemption.wav"

Attack/Bad ending[]

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Death/Better Ending [skip to 2:00][]

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foundonthetape_3.BSP [Download Link - http://www.megaupload.com/?d=YXIGHUJO][]

Map 3 is very similar to map 2 in that you have to navigate through tunnels and such, with the tunnels being bigger, allowing the player to jump and run, after crouching down from the top of a ceiling, the room from foundonthetape_1.bsp appears, this time with a radio and other items, the door which contained the jumpscare face from Clip94.mp4 is now empty and guarded by boxes, removing said boxes allows the player to open the door and venture through another large vent, until a fall vent similar to the one from foundonthetape_2.bsp is shown, giving the player no choice but to plummet to their doom with "screamingdeath.wav" playing, just like in foundonthetape_2.bsp. This map was given to the first 10 emails to foundonthetape@gmail.com saying TAPEONTHE.

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foundonthetape_4.BSP [Download Link - http://www.megaupload.com/?d=BXXC8LR0][]

foundonthetape_4.bsp is similar to the 2 previous maps, but about 7x longer, with the vents stretching on far beyond expected, with multiple dead ends, with one including yet another radio, this time playing radionoise1.wav, a 1 minute 4 second long sound file, which is entirely static Morse code that translates to this disturbing message: "NOWAYOUT.NOESCAPE.FORSOLONG.SENDHELP.DONTFOLLOWTHENOISE.NOESCAPE."

it is unknown who set up the radio, or if they are even alive.

If the player is lucky enough, they will find a non-fatal drop to a low level, with vents with blood everywhere and bodies littered along the way, with more dead ends, if the player lucky yet again, they will find

THE LOWER LEVEL, a flooded area with boxes and rusted walls, when the player enters, a horrific static noise that sounds like screaming will play endlessly (thelowerlevel.wav), after jumping over boxes, a trigger will activate the level's only ending, an attack ending, when the trigger is activated, an entitiy know by many as "Armless" will shake the entire level, while the thelowerlevelchase.wav plays (its the same as thelowerlevel.wav, albeit with endless loud and distorted drums) Armless will run on a set path through THE LOWER LEVEL until reaching the end where the player dropped down to, if HL2 is being played, Armless will crash the game, However if its GMod, the player will get to see armless run against a ladder, and they game wont crash

this map was first found when the YouTube user foundonthetape posted the following message:

01101000011101000111­01000111000000111010­00101111001011110111­01110111011101110111­00101110011011010110­01010110011101100001­01110101011100000110­11000110111101100001­01100100001011100110­00110110111101101101­00101111001111110110­01000011110101000010­01011000010110000100­00110011100001001100­0101001000110000

When run through a binary-to-text translator, the link to the fourth map was obtained.

The "Escape" ending of foundondonthetape_4.bsp:[]

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The "Attack" ending of foundonthetape_4.bsp:[]

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